"Mother of Us All" is difficult, but it's really more tedious than anything, as a lot it involves waiting out truces and going through repetitive warfare.I did this, and came to find that pretty much every granddaughter of the religion's founder is outside my dynasty because they all married patrilineally, making it hard to pass on titles within my dynasty. However, a lot of decisions like these will depend on character lifestyles, income, alliances, and other factors. It's suggested they leave the Umayyad and Abbasid Caliphates alone until towards the end of the run and instead target places like Egypt or Andalusia to avoid huge populist revolts. Once the issues of Daurama's inheritance and general realm are solved, the player is pretty much free to expand however they feel is best. Daurama's husband's culture, Mashriqi, is a great option for this. To speed up the process, the player can either convert to a culture that's further along or have their child educated in such a culture. All of this except for the Tribal Era innovations can be done pretty quickly. To do this, the player's faith must be reformed, they must have Absolute Tribal Authority, they must have at least two levels of Fame, all Tribal Era innovations, and their realm capital must be at a minimum of 10 development. RELATED: 5 Things We'd Like to See in an Elden Ring SequelĪfter the player has taken all or nearly all tribal land, they should feudalize. One of the holy sites is in the player's capital Daura, and two other close ones are in Garumele and Wandala, which are both to the west. This cost can be lowered through traits in the Theologist tree of the Learning lifestyle, but the player should stay in the Diplomacy lifestyle at least until Daurama has the August trait. In order to reform a faith, the player has to control three holy sites and spend around 4,500 Piety. It's essential that the player either sways or kills her relatively quickly.Ī major step for "Mother of Us All" is to reform the Bori faith, which can easily be done in Daurama's lifetime. This can be complicated by her rival, who starts plotting to murder her almost immediately. However, Daurama is very important in the early part of the run, so the player should really try to keep her alive for as long as possible. It also ensures that her adult sister will take over instead of her young son in the unfortunate event that she dies. This doesn't matter much from a strategy perspective, but keeping the matriarchal inheritance is great for role-play. CK3 allows the player to choose whether to honor her title's history by disinheriting her son or allowing him to be her heir. Historically, Hausaland was ruled by matriarchs, but Daurama starts the game with a son. RELATED: Stellaris: Overlord Redefines What It Means to Rule the Galaxyįirst off, the game provides some decisions that will change the player's gameplay quite a bit in the beginning. It's definitely a big undertaking, but it's incredibly satisfying to do, especially with the fun decisions that come with the Daura dynasty at the beginning of the game. Not only is it difficult to take all of the required land, but keeping it is also challenging, as managing a realm of that size means dealing with hundreds of unruly vassals. Considering how fractured Africa is at the beginning of the game, this is a tedious and time-consuming task that takes both warfare and diplomacy. "Mother of Us All" consists of starting as Daurama Daura in 867 and uniting all of Africa under one reformed pagan religion. The achievements vary from easy enough to get through casual gameplay to so difficult that only a small fraction of a percent of players have them, one such achievement being "Mother of Us All." Crusader Kings III is filled with tons of fun achievements, from inheriting a title from someone you killed to avenging the Battle of Tours.
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